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![tekken 7 combos tekken 7 combos](https://storage.googleapis.com/dashfight/43a6a4d33545aa734ee02a363958ce83bdbd7601.jpg)
Refer to Michael Murray's tweet for more.
Tekken 7 combos full#
Please see the Rules Wiki for a full description of these rules. Beginners should direct their questions to the Tekken Dojo.Fan art posts must credit the original artist.No flaming, trolling, arguing or insulting people.No transphobia, homophobia, sexism, or racism.r/Tekken serves as a discussion hub for all things Tekken, from gameplay and lore to competitive strategy and the Tekken esports scene. Tekken is a 3D fighting game first released in 1994, with Tekken 7 being the latest instalment. High, high, mid, low, high, high, mid, low, mid, mid.R/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. Low - Advantageous on hit and leads to a knock down on counter hit. Mid, stance - Hold back from ws+2,1 to go to Sway back. Mid, high - Her 13 frame, while standing combo starter. Mid - Crumple animation on counter hit and has 14f on start-up. Mid - Slash kick that is advantageous on block. Low - Long distance and has great damage. Mid - Can high crush and is used as a combo starter. Mid - Great for side steppers / side walkers. It's a linear attack however so it can get side stepped.
Tekken 7 combos plus#
Mid - Forward thrusting kick that is plus frames on block. MId, mid - 14 frames on start-up and is mainly used in combos and as a punisher. Mid - Hopkick, low crushes & juggle starter. Mid, mid, mid - Used in wall combos, delay the last hit of this at the wall for it to be a grounded hit. Low, high, stance - Her combo 'pick-up' move. Left Low Kick & High Kick to Switch Stance Mid, stance - This move leads to Switch stance on hit. Low, mid - The low puts Josie really low to the ground causing attacks to whiff over her head. Mid, low, high - You'll want to primarily use only the first two hits of this move since the last can be ducked. High - Leads to a small combo on hit and makes for a good, fast whiff punisher in close range. High, high - 12f punish that also knocksdown. High - Used in combos and is the 'go-to' Homing attack to stop side steppers or side walkers. Mid, mid - Comes out in 13 frames and combos naturally on counter hit. Low - Tracks and also leads to a juggle on counter hit.įorward wavedash movement out of Switch stance. Mid - This leads to a juggle on counter hit. High - This leads to a juggle on counter hit. This will transition into Josie's 'SWITCH' stance on hit. High, high, high - 10f 1,2,2 jabs that has a lot of frame advantage on hit. She'd probably be a great place to start if any Bruce players were looking into getting into Tekken 7. Given a brief glance at her movelist, she shares a lot of similarities with Bruce Irvin from previous Tekken games however she has her little own spin on the moveset. And with that, the official Korean Tekken-net website has updated with her movelist and the Game Plaza Gao arcade has once again provided a complete movelist video for Josie which I'll be using for this rundown.
![tekken 7 combos tekken 7 combos](https://mmosumo.com/wp-content/uploads/2020/02/31dbc8df0f246576f77540f6c5421ace.jpg)
Josie Rizal has been out in Japanese arcades for a small period of time now but it wasn't until the 28th of April did Korea finally get the chance to play as her.